Dynamic MOTD?
#4

You can probably use normal file functions. In that case,
pawn Код:
stock SaveMOTD()
{
      if(fexists("motd.ini"))
      {
            new File:motd = fopen("motd.ini", io_write);
            fwrite(motd, serverMOTD);
            fclose(motd);
            return 1;
      }
      return true;
}

stock LoadMOTD()
{
    if(fexists("motd.ini"))
    {
          new File:motd = fopen("motd.ini", io_read);
          fread(file, serverMOTD);
          fclose(file);
          return 1;
    }
    return true;
}
And then simply,
pawn Код:
public OnPlayerConnect(playerid)
{
      new string[64];
      format(string, sizeof(string), "MOTD: %s", serverMOTD);
      SendClientMessage(playerid, -1, string);
      return 1;
}
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Messages In This Thread
Dynamic MOTD? - by rangerxxll - 26.11.2014, 22:22
Re: Dynamic MOTD? - by Write - 26.11.2014, 23:14
Re: Dynamic MOTD? - by rangerxxll - 26.11.2014, 23:15
Re: Dynamic MOTD? - by Abagail - 26.11.2014, 23:27
Re: Dynamic MOTD? - by Write - 26.11.2014, 23:34
Re: Dynamic MOTD? - by rangerxxll - 29.11.2014, 21:38
Re: Dynamic MOTD? - by M4D - 30.11.2014, 07:27

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