25.11.2014, 07:02
Use a map editor like MTA or jernejL to map the gate when it's open and when it's closed. Add a
To the top of your script, then add under ongamemodeinit
choose whether to make a command or something else to open it
pawn Код:
new gate;
pawn Код:
gate = CreateObject(/* add it here*/);
pawn Код:
MoveObject(gate, /*code for when it's open*/, 2);