SetPlayerMarkerForPlayer problem
#3

PartyInfo[InParty[playerid]][pMember][X] is storing the PlayerID of the party members. This is a script I'll be releasing here because the community helped me a lot and yet I'm having troubles with it.

The script has to work because if I enable the markers and you see everyone it changes the color of the marker so the script has to work.

pawn Код:
stock ShowMarkers(playerid)
{
    if(PartyInfo[InParty[playerid]][pMember][1]!=-1&&PartyInfo[InParty[playerid]][pMember][1]!=playerid)
    {
        SetPlayerMarkerForPlayer(playerid, PartyInfo[InParty[playerid]][pMember][1], COLOR_RED);
        SendClientMessage(playerid,-1,"Color Red");
    }
    if(PartyInfo[InParty[playerid]][pMember][2]!=-1&&PartyInfo[InParty[playerid]][pMember][2]!=playerid)
    {
        SetPlayerMarkerForPlayer(playerid,PartyInfo[InParty[playerid]][pMember][2],COLOR_GREEN);
        SendClientMessage(playerid,-1,"Color Green");
    }
    if(PartyInfo[InParty[playerid]][pMember][3]!=-1&&PartyInfo[InParty[playerid]][pMember][3]!=playerid)
    {
        SetPlayerMarkerForPlayer(playerid, PartyInfo[InParty[playerid]][pMember][3], COLOR_BLUE);
        SendClientMessage(playerid,-1,"Color Blue");
    }
    if(PartyInfo[InParty[playerid]][pMember][4]!=-1&&PartyInfo[InParty[playerid]][pMember][4]!=playerid)
    {
        SetPlayerMarkerForPlayer(playerid, PartyInfo[InParty[playerid]][pMember][4], COLOR_YELLOW);
        SendClientMessage(playerid,-1,"Color Yellow");
    }
    if(PartyInfo[InParty[playerid]][pMember][5]!=-1&&PartyInfo[InParty[playerid]][pMember][5]!=playerid)
    {
        SetPlayerMarkerForPlayer(playerid, PartyInfo[InParty[playerid]][pMember][5], COLOR_PURPLE);
        SendClientMessage(playerid,-1,"Color Purple");
    }
    SendClientMessage(playerid,-1,"End");
}
Script runs through because I get the ,,End" message too.


EDIT: Tried adding this to onplayerconnect, still not working.

Color Invisible is defined: #define COLOR_INVISIBLE 0xFFFFFF00

pawn Код:
SetPlayerColor(playerid,COLOR_INVISIBLE);
for(new i =0;i<MAX_PLAYERS;i++)
{
    if(IsPlayerConnected(i))
    {
        SetPlayerMarkerForPlayer(playerid, i, COLOR_INVISIBLE);
        SetPlayerMarkerForPlayer(i, playerid, COLOR_INVISIBLE);
    }
}
Edit 2.: It seems to work if I set a timer to 1.5 - 3 seconds and it makes all the players ,,invisible" after spawning. Any better solution to this?
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Messages In This Thread
SetPlayerMarkerForPlayer problem - by DRCharlie - 24.11.2014, 18:23
Re: SetPlayerMarkerForPlayer problem - by Misiur - 24.11.2014, 19:48
Re: SetPlayerMarkerForPlayer problem - by DRCharlie - 24.11.2014, 20:20

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