24.11.2014, 09:33
Hello everybody
I'm bad ENG sr
How to auto exit camera in intro after completing the intro
Please help me
Full code here (Share here https://sampforum.blast.hk/showthread.php?tid=465737)
I'm bad ENG sr
How to auto exit camera in intro after completing the intro
Please help me
Код:
// By adri1. #include <a_samp> #pragma tabsize 0 main(); new StepSpawnPlayer[MAX_PLAYERS]; new Text:roleplaybox; new PlayerText:roleplay[MAX_PLAYERS]; forward OnPlayerFinishInterpolateCamera(playerid, type); public OnFilterScriptInit() { SetGameModeText("Test"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); roleplaybox = TextDrawCreate(205.212234, 372.750000, "-"); TextDrawLetterSize(roleplaybox, 15.362092, 1.419166); TextDrawAlignment(roleplaybox, 1); TextDrawColor(roleplaybox, -1); TextDrawSetShadow(roleplaybox, 0); TextDrawSetOutline(roleplaybox, 2); TextDrawBackgroundColor(roleplaybox, 51); TextDrawFont(roleplaybox, 1); TextDrawSetProportional(roleplaybox, 1); return 1; } public OnPlayerRequestClass(playerid, classid) { for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); SpawnPlayer(playerid); StepSpawnPlayer[playerid] = 1; return 1; } public OnPlayerConnect(playerid) { StepSpawnPlayer[playerid] = 0; roleplay[playerid] = CreatePlayerTextDraw(playerid, 317.188934, 349.999725, "V"); PlayerTextDrawLetterSize(playerid, roleplay[playerid], 0.586340, 3.052500); PlayerTextDrawAlignment(playerid, roleplay[playerid], 2); PlayerTextDrawColor(playerid, roleplay[playerid], -1); PlayerTextDrawSetShadow(playerid, roleplay[playerid], -258); PlayerTextDrawSetOutline(playerid, roleplay[playerid], 0); PlayerTextDrawBackgroundColor(playerid, roleplay[playerid], -2139062017); PlayerTextDrawFont(playerid, roleplay[playerid], 1); PlayerTextDrawSetProportional(playerid, roleplay[playerid], 1); return 1; } public OnPlayerSpawn(playerid) { if(StepSpawnPlayer[playerid] == 1) { TogglePlayerSpectating(playerid, 1); SetPlayerPos(playerid, 155.3337, -1776.4384, 14.8978+5.0); TogglePlayerControllable(playerid, false); PlayAudioStreamForPlayer(playerid, "http://mp3.zing.vn/download/song/Freakshow-DJ-Blend/ZnJnTLmszLlZFFJyZbJyDGZn"); SetPlayerCameraPos(playerid, 155.3337, -1776.4384, 14.8978); SetPlayerCameraLookAt(playerid, 156.2734, -1776.0850, 14.2128); InterpolateCameraLookAt(playerid, 156.2734, -1776.0850, 14.2128, 156.2713, -1776.0797, 14.7078, 5000, CAMERA_MOVE); SetTimerEx("OnPlayerFinishInterpolateCamera", 5000-600, 0, "id", playerid, 0); PlayerTextDrawShow(playerid, roleplay[playerid]); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } return 1; } public OnPlayerFinishInterpolateCamera(playerid, type) { switch(type) { case 0: { InterpolateCameraPos(playerid, 187.600982, -1791.727050, 119.087432, 193.731567, -1789.235473, 118.845245, 5000); InterpolateCameraLookAt(playerid, 189.006942, -1790.279785, 114.512641, 195.057144, -1788.512817, 114.078620, 5000); SetTimerEx("OnPlayerFinishInterpolateCamera", 5000-600, 0, "id", playerid, 1); PlayerTextDrawSetString(playerid, roleplay[playerid], "Viet"); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } case 1: { InterpolateCameraPos(playerid, 300.803771, -1753.841796, 59.482250, 332.887237, -1753.466674, 60.534908, 4000); InterpolateCameraLookAt(playerid, 302.467315, -1749.504394, 57.633026, 334.005126, -1748.907470, 58.813385, 4000); SetTimerEx("OnPlayerFinishInterpolateCamera", 4000-600, 0, "id", playerid, 2); PlayerTextDrawSetString(playerid, roleplay[playerid], "VietNam"); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } case 2: { InterpolateCameraPos(playerid, 350.840972, -1794.716308, 13.146982, 346.193756, -1800.415649, 10.697548, 8000); InterpolateCameraLookAt(playerid, 348.053558, -1790.653564, 12.295993, 342.141357, -1797.657592, 9.712170, 8000); SetTimerEx("OnPlayerFinishInterpolateCamera", 8000-600, 0, "id", playerid, 3); PlayerTextDrawSetString(playerid, roleplay[playerid], "VietNam Role"); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } case 3: { InterpolateCameraPos(playerid, 169.602859, -1775.647705, 6.933395, 169.617141, -1776.156250, 12.790164, 5000); InterpolateCameraLookAt(playerid, 169.547332, -1770.651367, 7.117267, 169.588928, -1771.159301, 12.618641, 5000); SetTimerEx("OnPlayerFinishInterpolateCamera", 5000-600, 0, "id", playerid, 4); PlayerTextDrawSetString(playerid, roleplay[playerid], "VietNam Roleplay"); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } case 4: { InterpolateCameraPos(playerid, 550.013793, -1772.057128, 16.024028, 552.169799, -1772.079223, 16.285087, 5000); InterpolateCameraLookAt(playerid, 546.803894, -1768.331054, 15.122734, 548.959899, -1768.353149, 15.383792, 5000); SetTimerEx("OnPlayerFinishInterpolateCamera", 5000-600, 0, "id", playerid, 5); TextDrawShowForPlayer(playerid, roleplaybox); for(new i = 0; i != 32; i++) SendClientMessage(playerid, -1, " "); } } }