[FilterScript] Simple Textdraw Health & Armour.
#4

Quote:
Originally Posted by PolloLoko
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To not force OngameModeInt
- Good job

pawn Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
Timer = SetTimer("Update", 50, true);
return 1;
}
What the point of having a function like OnPlayerTakeDamage(playerid, issuerid, amount, weaponid) when you're using a timer (this is a really stupid way of doing it, unless you want to check 100x more things such as position ect. Why waste the function mentioned above just to put a timer in it (Seen as fall damage is classed as a weapon')
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Messages In This Thread
Simple Textdraw Health & Armour. - by HY - 23.11.2014, 13:40
Re: Simple Textdraw Health & Armour. - by LeXuZ - 23.11.2014, 13:52
Respuesta: Simple Textdraw Health & Armour. - by PolloLoko - 23.11.2014, 15:56
Re: Respuesta: Simple Textdraw Health & Armour. - by zT KiNgKoNg - 23.11.2014, 15:59
Re: Respuesta: Simple Textdraw Health & Armour. - by HY - 23.11.2014, 18:00
Re: Simple Textdraw Health & Armour. - by M0HAMMAD - 23.11.2014, 18:39
Re: Simple Textdraw Health & Armour. - by Alex Magaсa - 24.11.2014, 08:00
Re: Simple Textdraw Health & Armour. - by GamingPro - 24.11.2014, 08:32
Re: Simple Textdraw Health & Armour. - by HY - 24.11.2014, 11:05
Re: Simple Textdraw Health & Armour. - by ownager122 - 24.11.2014, 15:45

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