23.11.2014, 15:59
What the point of having a function like OnPlayerTakeDamage(playerid, issuerid, amount, weaponid) when you're using a timer (this is a really stupid way of doing it, unless you want to check 100x more things such as position ect. Why waste the function mentioned above just to put a timer in it (Seen as fall damage is classed as a weapon')