20.11.2014, 19:35
Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if(hittype == BULLET_HIT_TYPE_NONE)
{
if(fX == spawnX && fY == spawnY && fZ == spawnZ)
{
SetPlayerHealth(playerid, 0.0);
}
}
return 1;
}
//Replace spawnX, spawnY, spawnZ with your spawn positions.
