Posts: 918
Threads: 125
Joined: Nov 2010
Quote:
Originally Posted by Pottus
@Strawhats - That means when you create an object it will also add the collision in ColAndreas making custom map objects also detectable.
As for Raycasting it is very simple with Bullet once you have your world created it's just a simple call.
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Ah like that, still I think you should release it (:3) or gift it to me (lol).