ColAndreas
#5

@Strawhats - That means when you create an object it will also add the collision in ColAndreas making custom map objects also detectable.

As for Raycasting it is very simple with Bullet once you have your world created it's just a simple call.
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Messages In This Thread
ColAndreas - by Pottus - 19.11.2014, 05:48
Re: ColAndreas - by JeaSon - 19.11.2014, 05:53
Re: ColAndreas - by Baboon - 19.11.2014, 13:01
Re: ColAndreas - by Alex Magaсa - 19.11.2014, 13:13
Re: ColAndreas - by Pottus - 19.11.2014, 16:34
Re: ColAndreas - by Baboon - 19.11.2014, 16:53
Re: ColAndreas - by Write - 19.11.2014, 16:54
Re: ColAndreas - by Baboon - 19.11.2014, 17:09
Re: ColAndreas - by Mauzen - 19.11.2014, 17:15
Re: ColAndreas - by Baboon - 19.11.2014, 17:20

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