ColAndreas
#3

Holy shit Pottus, I had my own way of creating a MapAndreas substitute, which took me a lot of time. But that's by far not as accurate as this and doesn't detect collisions in buildings.
Sadly enough I do not know a lot about Raycasting, but you've made me interested. I will look into it and try it myself in case you won't release this. I'd really like to have such a feature.

Quote:

It can also support custom map collision but that still needs a bit of work to make dynamic creation/destruction through pawn.

Could you explain this a bit better?



And you really should release it, it would be a major contribution to the community!
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Messages In This Thread
ColAndreas - by Pottus - 19.11.2014, 05:48
Re: ColAndreas - by JeaSon - 19.11.2014, 05:53
Re: ColAndreas - by Baboon - 19.11.2014, 13:01
Re: ColAndreas - by Alex Magaсa - 19.11.2014, 13:13
Re: ColAndreas - by Pottus - 19.11.2014, 16:34
Re: ColAndreas - by Baboon - 19.11.2014, 16:53
Re: ColAndreas - by Write - 19.11.2014, 16:54
Re: ColAndreas - by Baboon - 19.11.2014, 17:09
Re: ColAndreas - by Mauzen - 19.11.2014, 17:15
Re: ColAndreas - by Baboon - 19.11.2014, 17:20

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