ColAndreas
#1

Credits:

[uL]Chris420 - Huge work on his part to disassemble the ide/ipl/col files and generate a loadable binary
[uL]Slice - Helped in the early stages of development particularly with the data structures to read the .col files
[uL]Pottus - Bullet physics / samp plugin implementation
Bullet Physics - http://bulletphysics.org/wordpress/

We required more than what MapAndreas could offer for the DayZ server so we worked on creating a server side collision plugin. It currently only uses raycasting to detect object collisions by providing an origin and destination vector the nearest collision will be returned.

Code:
native CA_RayCastLine(Float:StartX, Float:StartY, Float:StartZ, Float:EndX, Float:EndY, Float:EndZ, &Float:x, &Float:y, &Float:z);
It can also support custom map collision but that still needs a bit of work to make dynamic creation/destruction through pawn.

Now since this is a production plugin for 420DayZ server it is not for release unfortunately at this time in fact it's not even implemented on our server yet.

Demonstration of ColAndreas

[ame]http://www.youtube.com/watch?v=aSabQWqQBkI[/ame]
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Messages In This Thread
ColAndreas - by Pottus - 19.11.2014, 05:48
Re: ColAndreas - by JeaSon - 19.11.2014, 05:53
Re: ColAndreas - by Baboon - 19.11.2014, 13:01
Re: ColAndreas - by Alex Magaсa - 19.11.2014, 13:13
Re: ColAndreas - by Pottus - 19.11.2014, 16:34
Re: ColAndreas - by Baboon - 19.11.2014, 16:53
Re: ColAndreas - by Write - 19.11.2014, 16:54
Re: ColAndreas - by Baboon - 19.11.2014, 17:09
Re: ColAndreas - by Mauzen - 19.11.2014, 17:15
Re: ColAndreas - by Baboon - 19.11.2014, 17:20

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