30.06.2009, 15:13
top:
ongamemodeinit:
Checking:
Код:
new object[50];
Код:
new i = 0; object[i] = CreateObject(etc); object[i++] = CreateObject(etc); etc so forth
Код:
new Float:objectX, Float:objectY, Float:objectX; new Float: playerX, playerY, playerZ; GetPlayerPos(playerid, playerX, playerY, PlayerZ); for(new i = 0; i < sizeof(object); i++) { GetObjectPos(object[i], objectX, objectY, objectZ); //now use your IsPlayerInProx or whatever code to see if playerX is within a certain distance of objectX. Same with objectY. IGNORE object and player Z value }