15.11.2014, 10:06
Hey boys i am trying to create my own admin system but i cant do that because of Zcmd its not working on my pawno
Here its my problem
and Here its my pawno script
Here its my problem
Код:
C:\Users\ardit_000\Desktop\BISHAT\filterscripts\test.pwn(305) : warning 203: symbol is never used: "kick" C:\Users\ardit_000\Desktop\BISHAT\filterscripts\test.pwn(305) : warning 203: symbol is never used: "login" C:\Users\ardit_000\Desktop\BISHAT\filterscripts\test.pwn(305) : warning 203: symbol is never used: "register" C:\Users\ardit_000\Desktop\BISHAT\filterscripts\test.pwn(305) : warning 203: symbol is never used: "setlevel" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Warnings.
Код HTML:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <zcmd> #include <SII> public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } enum PlayerInfo { Logged, Level } new PInfo[MAX_PLAYERS][PlayerInfo]; main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new file[64],PlayerName[25];//Creating a variable where we can store the file path, and the variable to store the player's name. GetPlayerName(playerid,PlayerName,sizeof PlayerName);//Storing the players name in the PlayerName variable. format(file,sizeof file,"Admin/%s.ini",PlayerName);//Storing the file path with the players name. if(!fexist(file))//Checking if the file exists { SendClientMessage(playerid,-4,"Your account its not registred! Please use /register <password> to register one"); } else { SendClientMessage(playerid,-4,"Your account its already registred!Please Use /login <password> to login into your account"); } return 1; } public OnPlayerDisconnect(playerid,reason) { PInfo[playerid][Logged] = 0; return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:register(playerid,params[]) { if(PInfo[playerid] [Logged] == 1) return SendClientMessage(playerid,-4,"You are already logged in !");//checks if player its logged or not new password[23];//Creates a variable to store passowrds if(sscanf(params,"s[23]",password)) return SendClientMessage(playerid,-1,"USAGE:/Register <passowrd>");// this will check if player wrote something or no new file[64],PlayerName[24];// creates/stores player names GetPlayerName(playerid,PlayerName,sizeof PlayerName); format(file,sizeof file,"Admin/%s.ini",PlayerName); if(fexist(file)) return SendClientMessage(playerid,-4,"Somehow you're already registered!");//Checking if the player is already registered, again.... INI_Open(file);//Opening the file with SII include (with this function, if the file is not created, it will automatically create the file.) INI_WriteString("Password",password);//Writing in the file the password the player has inputted. INI_WriteInt("Level",PInfo[playerid][Level]);//Writing in the file, the variable of the admin level. INI_Save();//After we write something to the file, we already have to use this to save the information in the player's file. INI_Close();//"Closing the file", that means that we're not using it anymore :P SendClientMessage(playerid,-1,"You have successfully registered!"); PInfo[playerid][Logged] = 1;//Setting the logged in variable to 1 } CMD:login(playerid,params[]) { if(PInfo[playerid][Logged] == 1) return SendClientMessage(playerid,-4,"You are already logged in!");//Checking if the player is logged in, if he is, it won't allow him to login new password[23],password2[23];//Creating a variable to store the password, and another one to store the password from the user's file. if(sscanf(params,"s[23]",password)) return SendClientMessage(playerid,-1,"USAGE: /login <password>");//Here we're checking if the player inputs any password, if not, it will return to him a message saying the proper usage. new file[64],PlayerName[24];//Creating a variable to store the file path, and a variable to store the players name. GetPlayerName(playerid,PlayerName,sizeof PlayerName); format(file,sizeof file,"Admin/%s.ini",PlayerName); if(!fexist(file)) return SendClientMessage(playerid,-4,"Please use /register");//Checking if the player is not registered, again.... INI_Open(file);//Opening the file with SII include INI_ReadString(password2,"Password"); if(strcmp(password,password2) != 0) return SendClientMessage(playerid,-4,"Wrong password!"),INI_Close();//Checking if he inputted the correct password, if not, retrieve him a message and closing the file; PInfo[playerid][Level] = INI_ReadInt("Level");//Setting the admin level variable, to the one thats in his file. INI_Close();//"Closing the file", that means that we're not using it anymore :P SendClientMessage(playerid,-1,"You have been successfully logged in!"); PInfo[playerid][Logged] = 1;//Setting the logged in variable to 1 return 1; } CMD:kick(playerid, params[]) { if(PInfo[playerid][Level] < 3) return SendClientMessage(playerid,-4,"You need to be level 3 to kick players");//Checking if the player has admin level 3, if not it sends him a message. new id;//Creating a variable to store the selected id; if(sscanf(params,"u",id)) return SendClientMessage(playerid,-1,"USAGE: /kick <id>");//Checking if the player has selected an id, other wise it sends him a message. We used the "u" specifier, because he can put a name or an id. if(!IsPlayerConnected(id)) return SendClientMessage(playerid,-4,"That player is not connected!");//Checking if the selected user is connected or not. Kick(id); SendClientMessage(playerid,-1,"You have kicked the selected user!"); return 1; } CMD:setlevel(playerid, params[]) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid,-4,"Only rcon admins can set admin levels!");//Checking if the player is rcon admin to set an admin level new id, level;//Creating the id variable to store the selected id and a level variable for the chosen admin level. if(sscanf(params[],"ui",id,level)) return SendClientMessage(playerid,-1,"USAGE: /setlevel <id> <level>");//Check if the player inputted a username or id and a admin level. if(!IsPlayerConnected(id)) return SendClientMessage(playerid,-4,"That player is not connected!");//Checking if the selected user is connected or not. new file[64],PlayerName[24];//Creating a variable to store the file path, and a variable to store the players name. GetPlayerName(id,PlayerName,sizeof PlayerName);//Retrieving the selected id's name, format(file,sizeof file,"Admin/%s.ini",PlayerName); if(!fexist(file)) return SendClientMessage(playerid,-4,"That player is not registered");//Checking if the player is not registered INI_Open(file);//Opening the file with SII include INI_WriteInt("Level",level);//Writing the line "Level" the selected admin level. INI_Save();//Saving the file INI_Close();//Closing the file PInfo[id][Level] = level; SendClientMessage(playerid,-1,"You have changed the selected user's admin level"); SendClientMessage(id,-1,"Your admin level has been changed"); return 1; }