13.11.2014, 14:27
Your code actually (sort of) looks like
(example, when "thing" is 0, that function returns "Coins" string)
how do you want it to work ?
You have to make cases for everything (each 4 cases).
pawn Код:
if( PlayerInfo[ playerid ][ "Coins" ] )
how do you want it to work ?
You have to make cases for everything (each 4 cases).
pawn Код:
switch( TradeInfo[ playerid ][ SendThingType ] )
{
case 0:
{
if( PlayerInfo[ playerid ][ Coins ] )
{
// code
}
}
case 1:
{
if( PlayerInfo[ playerid ][ Kills ] )
{
// code
}
}
case 2:
{
if( PlayerInfo[ playerid ][ Hours ] )
{
// code
}
}
case 3:
{
if( PlayerInfo[ playerid ][ Fireworks ] )
{
// code
}
}
}