Developers of SA:MP, do you use lagcomp, and why?
#9

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Originally Posted by renegade334
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There's no easy way to detect if, say, someone is sending bullet data saying that they're shooting someone that they have a blocked line of sight to,
I believe most would be using the popular one which can be stopped using this
http://forum.sa-mp.com/showpost.php?...25&postcount=6

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Originally Posted by renegade334
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or someone's aim is artificially enhanced, which is easier now than in times past.
you can run checks if someone is having a higher than normal accuracy, like if someone is spraying with tecs and hit x bullets in a row, seeing how crazy the spread of the tecs are you wouldn't expect more then 3 bullets to hit in a row

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Originally Posted by renegade334
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Shotgun behaviour, for instance, is about as reliable as an oath sworn by OJ.
shotguns have always been like that, it's nothing new
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