12.11.2014, 23:25
Originally, it became much easier to spoof weapon shots and generated a new genre of cheats targeting this functionality. Obviously, scripts caught up with this, but I believe that this caused some mistrust to linger. Of course, there's no denying that the system isn't foolproof. There's no easy way to detect if, say, someone is sending bullet data saying that they're shooting someone that they have a blocked line of sight to, or someone's aim is artificially enhanced, which is easier now than in times past.
However, the main opposition we saw was from players who just couldn't quite acclimatise to the fact that hitting targets was simply easier. After nine years or so, even though SA:MP's old mechanics were bizarre and downright nonsensical, some players were still reluctant to let them go. In the eternal words of Adam Jensen, if you want to make enemies, try to change something.
Also, there are undeniably still quirks. Shotgun behaviour, for instance, is about as reliable as an oath sworn by OJ.
However, the main opposition we saw was from players who just couldn't quite acclimatise to the fact that hitting targets was simply easier. After nine years or so, even though SA:MP's old mechanics were bizarre and downright nonsensical, some players were still reluctant to let them go. In the eternal words of Adam Jensen, if you want to make enemies, try to change something.
Also, there are undeniably still quirks. Shotgun behaviour, for instance, is about as reliable as an oath sworn by OJ.