12.11.2014, 20:01
Show us the command in which the player accepts the invite. I'm thinking what you need to do here is define how many factions there are at the top of the script, and use
to loop through the files, sending the players name to the player using SendClientMessage.
I'll write the code for you, I just need to see how you save the factions.
pawn Код:
for(new i=0;i>=MAX_FACTIONS;i++)
I'll write the code for you, I just need to see how you save the factions.