OPKeyStateChange, isn't being called..
#4

This maybe?
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(IsOnLobby[playerid] == 1 && PRESSED(KEY_YES))
    { //printf("test0");
        if(co_SafeZone[playerid] == 1)
        { //printf("test1");
            SetSpawnInfo( playerid, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); //printf("test2");
            SpawnPlayer(playerid);
            SetPlayerInterior(playerid, 0); //printf("test3");
            SetPlayerVirtualWorld(playerid, 0); //printf("test4");
            return 1;
        }
    }
    return 1;
}
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Messages In This Thread
OPKeyStateChange, isn't being called.. - by Adawg - 12.11.2014, 01:26
Re: OPKeyStateChange, isn't being called.. - by Ahmad45123 - 12.11.2014, 09:16
Re: OPKeyStateChange, isn't being called.. - by Adawg - 12.11.2014, 19:30
Re: OPKeyStateChange, isn't being called.. - by Dziugsas - 12.11.2014, 19:57
Re: OPKeyStateChange, isn't being called.. - by Adawg - 12.11.2014, 19:59
Re: OPKeyStateChange, isn't being called.. - by Dziugsas - 12.11.2014, 20:16
Re: OPKeyStateChange, isn't being called.. - by Adawg - 12.11.2014, 20:32
Re: OPKeyStateChange, isn't being called.. - by Dziugsas - 12.11.2014, 20:33

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