12.11.2014, 09:42
Quote:
It actually only checks nodes that are connected to the target/start.
Nodes are generated in-time, as it recursively adds neighbors to the pool. A closed and disconencted roof would only contain a tiny amount of nodes compared to an open road, so there isnt much to check and it should rather be faster. I didnt take a look at his algorithm yet in the new version, but it wasnt such a drastic difference in the previous version. So Id guess theres some kind of bug. |
I'll create new video with NPC path finding test.
Any others bugs?