12.11.2014, 02:38
Would this work also in OnPlayerExitVehicle.
Where it returns 1 it stops the below code which happens to be a parking code ive got which i don't want initiated if a player is still in vehicle.
Код:
for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInVehicle(i, vehicleid)) { if(GetPlayerState(i) != PLAYER_STATE_DRIVER) { return 1; } } } }