Developers of SA:MP, do you use lagcomp, and why?
#1

Just curious since it's a subject that comes up a lot within our own community.

It's been half a year since 0.3z was released. Many gamemodes have evolved to utilise this new functionality; many have avoided it and stuck with the old anim-based aim system. If you did move to lagcomp, what was your reasoning, and is there anything interesting that you use it for within your script? If you didn't, why not?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)