11.11.2014, 23:55
Seems like an issue with your code!
Try this?
If this works then it is an issue with your code, and moreso not a SA:MP bug!(which it's not!).
Unless you want to show your code, we can't really fix it.
Try this?
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
SpawnPlayer(playerid);
SetPlayerPos(playerid, // their position, or whatever
SetPlayerHealth(playerid, 100.0);
return true;
}
Unless you want to show your code, we can't really fix it.