Entering buildings
#6

pawn Код:
#define PRESSED(%0) \
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (PRESSED( KEY_FIRE ))
    {
        SetPlayerPos(playerid, X,Y,Z);
    }
    return 1;
}

/*

Example of script ;

*/
https://sampwiki.blast.hk/wiki/OnPlayerKeyStateChange

- Add that public, in your GM/Filescript. If you have it, only put define at the top of script and code inside public.
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Messages In This Thread
Entering buildings - by AdzeeH - 07.11.2014, 22:40
Re: Entering buildings - by Capua - 07.11.2014, 23:11
Re: Entering buildings - by AdzeeH - 07.11.2014, 23:24
Re: Entering buildings - by Sabur - 08.11.2014, 04:23
Re: Entering buildings - by AdzeeH - 10.11.2014, 19:23
Re: Entering buildings - by HY - 10.11.2014, 19:29
Re: Entering buildings - by Dziugsas - 10.11.2014, 20:19
Re: Entering buildings - by AdzeeH - 10.11.2014, 23:53
Re: Entering buildings - by Pottus - 11.11.2014, 00:15

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