[Include] PlayerTextDraw Streamer
#4

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Originally Posted by Pottus
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Seems like a of extra overhead to me, if you have more than 256 player textdraws your probably ignoring the fact of using global textdraws for any static textdraws. It could be useful in certain circumstances but you would actually have to have over 256 player textdraws before that happens and again with proper textdraw management that isn't easy to reach.
It totally depends on what you are drawing.

Inventory:
new Text:TD.Inventory[14];
new PlayerText: pTD.Inventory[MAX_PLAYERS][53];
pic: http://i.imgur.com/HY0DMUn.jpg

Container:
new Text:TD.Container[21];
new PlayerText:pTD.Container.Left[MAX_PLAYERS][46];
new PlayerText:pTD.Container.Right[MAX_PLAYERS][45];
pic: http://i.imgur.com/8sPndjP.jpg

Garage:
new Text:TD.Garage[44];
new PlayerText:pTD.Garage[23][MAX_PLAYERS];
pic: http://i.imgur.com/SkK13HF.jpg

not counting other things.

Stuff like this requires a lot of textdraws.
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Messages In This Thread
PlayerTextDraw Streamer v1.1 - by theYiin - 09.11.2014, 17:29
Re: PlayerTextDraw Streamer - by LorDWarS - 09.11.2014, 18:09
Re: PlayerTextDraw Streamer - by Pottus - 09.11.2014, 18:14
Re: PlayerTextDraw Streamer - by theYiin - 09.11.2014, 18:39
Respuesta: PlayerTextDraw Streamer - by !R1Ch@rD! - 09.11.2014, 18:56
Re: PlayerTextDraw Streamer - by Pottus - 09.11.2014, 19:04
Re: PlayerTextDraw Streamer - by xStunt - 09.11.2014, 20:50
Re: PlayerTextDraw Streamer - by theYiin - 09.11.2014, 21:22
Re: PlayerTextDraw Streamer - by Raimis_R - 10.11.2014, 02:23
Re: PlayerTextDraw Streamer - by kristo - 17.11.2014, 16:22

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