Anti DeathMatch (OnPlayerTakeDamage)
#7

Do this under OnPlayerWeaponShot
pawn Код:
if(hittype==BULLET_HIT_TYPE_PLAYER)
{
    if(gTeam[playerid] == TEAM_COP || gTeam[hitid] == TEAM_CIVIL && GetPlayerWantedLevel(hitid) <=4) return 0;
}
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Messages In This Thread
Anti DeathMatch (OnPlayerTakeDamage) - by [rG]Cold - 08.11.2014, 23:15
Respuesta: Anti DeathMatch (OnPlayerTakeDamage) - by EzeHermes - 08.11.2014, 23:26
Re: Anti DeathMatch (OnPlayerTakeDamage) - by [rG]Cold - 08.11.2014, 23:28
Re: Anti DeathMatch (OnPlayerTakeDamage) - by Banana_Ghost - 09.11.2014, 06:56
Re: Anti DeathMatch (OnPlayerTakeDamage) - by Quickie - 09.11.2014, 07:12
Re: Anti DeathMatch (OnPlayerTakeDamage) - by Banana_Ghost - 09.11.2014, 07:15
Re: Anti DeathMatch (OnPlayerTakeDamage) - by DavidBilla - 09.11.2014, 07:38
Re: Anti DeathMatch (OnPlayerTakeDamage) - by Pottus - 09.11.2014, 07:51
Re: Anti DeathMatch (OnPlayerTakeDamage) - by dominik523 - 09.11.2014, 08:27
Re: Anti DeathMatch (OnPlayerTakeDamage) - by Sasino97 - 09.11.2014, 09:20

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