[Tutorial] Making your roleplay server successful and realistic
#10

Quote:
Originally Posted by Vince
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You are right, I could go to a store and buy a skimask for Ђ15, but the chances of me actually using it to mug someone, let alone rob a bank? Nonexistent. However, if the mask ingame is a requirement to rob a bank then the price should be relatively high to balance the game out. I could also buy a $1 beer, but would it magically heal bullet wounds? Of course not. As for the refunding: what if I'd like to roleplay a succesful business man that just arrived into town? Surely I'd have lots of money.

In this game you need to find a compromise between realism and balance.
Yeah that's true, I agree with you.
I think that super-super-realistic roleplays are boring and stupid.
* Sasino97 does this
and
* Sasino97 does that
every 2 seconds..

I'm developing a really light roleplay, so the game is funnier and not boring. (read my signature)
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