Onplayerdeath help
#9

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    SendDeathMessage(killerid,playerid,reason);
    GivePlayerMoney(playerid,-1000);
    //SetPlayerWantedLevel(playerid,0); Problem is here.. You are setting his Wanted level to 0 and then using it later on..
	//So player will get i*0 = 0$..
    if(!civ[killerid] == TEAM_Cops)
    {
	    SetPlayerScore(killerid,GetPlayerScore(killerid)+2);
	    GivePlayerMoney(playerid, -1000);
	    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) +12);
    }
    if(civ[killerid] == TEAM_Cops)
	{
        if(GetPlayerWantedLevel(playerid) == 0)
		{
	        SetPlayerScore(killerid, GetPlayerScore(killerid)-5);
	        SendClientMessage(killerid, COLOR_LIGHTBLUE,"[POLICE]:{FFFFFF}You kill an innocent.You have -5000$ and -5 score for punishment.");
	        GivePlayerMoney(killerid, -5000);
	        return 1;
        }
        if(GetPlayerWantedLevel(playerid) >= 1 )
        {
	        SendClientMessage(killerid, COLOR_LIGHTBLUE,"[POLICE]:{FFFFFF}You kill an innocent suspects.You have -1000$ and -1 score for punishment.");
	        SetPlayerScore(killerid, GetPlayerScore(killerid)-1);
	        GivePlayerMoney(killerid, -1000);
	        return 1;
        }
        if(GetPlayerWantedLevel(playerid) >= 6 )
        {
	        new string2000[200];
	        SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
	        format(string2000, sizeof(string2000), "[POLICE]:{FFFFFF}%s[%d] has been taken down by Law Officer %s[%d] with %i wanted level.",GetPlayerName(playerid),playerid,GetPlayerName(killerid),killerid,GetPlayerWantedLevel(playerid));
	        SendClientMessageToAll(COLOR_BLUE,string2000);
	        GivePlayerMoney(killerid,GetPlayerWantedLevel(playerid)*100);
	        return 1;
        }
        if(GetPlayerWantedLevel(playerid) >= 12 )
        {
			new string2000[200];
			SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
			format(string2000, sizeof(string2000), "[POLICE]:{FFFFFF}%s[%d] has been taken down by Law Officer %s[%d] with %i wanted level.",GetPlayerName(playerid),playerid,GetPlayerName(killerid),killerid,GetPlayerWantedLevel(playerid));
			SendClientMessageToAll(COLOR_BLUE,string2000);
			GivePlayerMoney(killerid,GetPlayerWantedLevel(playerid)*200);
			return 1;
		}
	}
    SetPlayerWantedLevel(playerid,0);
	return 1;
}
Reply


Messages In This Thread
Onplayerdeath help - by JawsPlus - 07.11.2014, 14:09
Re: Onplayerdeath help - by M0HAMMAD - 07.11.2014, 14:37
Re: Onplayerdeath help - by JawsPlus - 08.11.2014, 01:21
Re: Onplayerdeath help - by Eth - 08.11.2014, 01:27
Re: Onplayerdeath help - by JawsPlus - 08.11.2014, 03:33
Re: Onplayerdeath help - by Eth - 08.11.2014, 03:49
Re: Onplayerdeath help - by JawsPlus - 08.11.2014, 03:59
Re : Onplayerdeath help - by StreetRP - 08.11.2014, 07:14
Re: Onplayerdeath help - by Mic_H - 08.11.2014, 07:24
Re: Onplayerdeath help - by JawsPlus - 08.11.2014, 11:10

Forum Jump:


Users browsing this thread: 1 Guest(s)