Onplayertakedamage
#1

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    if(PlayerInfo[playerid][OnDuty] == 1 || PlayerInfo[playerid][God] == 1)
    {
    if(issuerid != INVALID_PLAYER_ID && weaponid == 34 && bodypart == 9)
    {
        new string[128];
        new Float:distance = GetDistanceBetweenPlayers(playerid, issuerid, UNIT_METERS); // LINE 43
        format(string, sizeof(string), "~y~%s ~b~headshotted ~y~%s ~w~from ~r~%f meters.",GetName(issuerid),GetName(playerid), distance);
        bMessage(string);
        GameTextForPlayer(issuerid,"~r~Headshot!!", 3000, 3);
        GameTextForPlayer(playerid,"~r~Headshot!!", 3000, 3);
        SetPlayerHealth(playerid, 0.0);
    }
    }
    if(PlayerInfo[playerid][OnDuty] == 1 || PlayerInfo[playerid][God] == 1)
    {
        PlayerInfo[playerid][Aweaps] = 1;
        SetPlayerHealth(playerid, 1000.0);
        GameTextForPlayer(issuerid,"~r~Don't attack admins on-duty!", 3000, 3);
        new Float:Health, Float:x, Float:y, Float:z; GetPlayerHealth(issuerid,Health);
        GetPlayerPos(issuerid,x,y,z); SetPlayerPos(issuerid,x,y,z+6); PlayerPlaySound(issuerid,1190,0.0,0.0,0.0); PlayerPlaySound(issuerid,1190,0.0,0.0,0.0);
    }

    return 1;
}
Problem is Admin get Head shot when onduty but im used same for DOn't attack admins on duty second working for me

but that headshot show msg admin get headshot but admin not died
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Messages In This Thread
Onplayertakedamage - by Hostoxide - 06.11.2014, 17:43
Re: Onplayertakedamage - by M4D - 06.11.2014, 18:24
Re: Onplayertakedamage - by Hostoxide - 06.11.2014, 18:40
Re: Onplayertakedamage - by Pottus - 06.11.2014, 19:13

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