06.11.2014, 14:07
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { new Float:x, Float:y, Float:z, Float:Distance; GetPlayerPos(damagedid, x, y, z); Distance = GetPlayerDistanceFromPoint(playerid, x,y,z); return 1; }
