06.11.2014, 11:21
Quote:
As far as I know, although I could be wrong, BULLET_HIT_TYPE_OBJECT works for dynamic objects, - and you'd just have to verify it as a dynamic object and you'd be good to go with a BULLET_HIT_TYPE_DYNAMIC_OBJECT. Again, I haven't confirmed this.
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pawn Код:
forward OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z);