05.11.2014, 18:52
pawn Код:
if(CP[playerid] == 5003)
{
new string[128];
if(IsRockLoded[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You already have a rock.");
IsRockLoded[playerid] = 1;
Factoryrocks --;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2334.2183,-2287.3057,13.5469, 1);
Delete3DTextLabel(Factorytext);
format(factorystring1, sizeof(string), "Factory : %d crates left.",Factoryrocks);
Factorytext = Create3DTextLabel(factorystring1,COLOR_YELLOW,2333.4788,-2305.4575,13.5469, 70 , 0 , 1);
SetPlayerAttachedObject( playerid, 9, 1575, 1, -0.064613, 0.520760, 0.000000, 0.000000, 84.217391, 0.000000, 1.000000, 1.000000, 1.000000 );
ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 1, 1, 1);
CP[playerid] = 5004;
return 1;
}
if(CP[playerid] == 5004)
{
new string[128];
if(!IsRockLoded[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You have no rocks in your hand.");
IsRockLoded[playerid] = 0;
WCraterocks += 1;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2335.0559,-2304.5198,13.5469, 1);
Delete3DTextLabel(WCratetext);
format(wcratestring1, sizeof(string), "Factory : %d gun crates left.", WCraterocks);
WCratetext = Create3DTextLabel(wcratestring1,COLOR_YELLOW,2335.4771,-2284.5957,14.4755, 70 , 0 , 1);
RemovePlayerAttachedObject(playerid, 9);
ClearAnimations(playerid);
CP[playerid] = 5003;
return 1;
}
You looped you animation.