05.11.2014, 06:49
Quote:
when i try ingame to /setadmin (someones id) (level )
whatever level i put there all time give them lvl 1 |
// new Admin;
and put
new level;
then replace all "Admin" for set "level", exept in this part: PlayerInfo[ID][Admin]
you will have this:
pawn Код:
CMD:setadmin(playerid,params[])
{
new ID;
new level;
new string[128];
if(PlayerInfo[playerid][Admin] >= 5)
{
if(sscanf(params,"ui", ID, level)) return SendClientMessage(playerid,-1,"{FF0000}USAGE: {15FF00}/SetAdmin [ID] [Level]");
if(!IsPlayerConnected(ID)) return SendClientMessage(playerid,-1,"Player is not connected");
PlayerInfo[ID][Admin] = level;
format(string, sizeof(string), "{FF0000}[INFO]: {15FF00}You gave to {FF0000}%s {15FF00}Admin Level {0066CC}: %i", GetPName(ID), level);
SendClientMessage(playerid, -1, string);
format(string, sizeof(string), "{FF0000}[INFO]: {15FF00}Admin {FF0000}%s {15FF00}has setted your Admin Level to{0066CC}: %i", GetName(playerid), level);
SendClientMessage(ID, -1, string);
}
else
{
SendClientMessage(playerid, -1, "You need to be Admin Level 5 !");
}
return 1;
}
stock GetPName(playerid)
{
new Name[24];
GetPlayerName(playerid, Name,24);
return Name;
}
Also, you Have PlayerInfo[playerid][Admin], if you are using Admin you should not declare any variable with same name.