05.11.2014, 02:58
You could kind of do something like that with what I mentioned a few pages back, but never got a response.
The ability to read/write raw packets before they're sent, I think, would be the ultimate form of control for the server!
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Can you add a way to disable a certain key from being synced to other clients. Like, you can return 0; in OnPlayerUpdate to make the update not sync at all. (and if you return 0; enough times in OnPlayerUpdate then it will show that hourglass icon like they're paused.) I still want the update to send, but I want to modify the keys before it sends to the rest of the players. (which could desync things like, firing from the rustler as you hold down the fire key without them showing as paused.) Basically, I want to modify packets.
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