[FilterScript] DAMAGE TEXTDRAW
#1

DAMAGE TEXTDRAW

Fiz esse textdraw o mas completo possнvel, Ele mostra o dano que acertou/levou, a arma e o player que acertou. Venho disponibilizar aqui e atй melhora-lo para uma nova versгo.


#include < a_samp >

new Text:Atingir[MAX_PLAYERS];
new Text:Atingido[MAX_PLAYERS];

new TempoMostrarLife[MAX_PLAYERS];
new MostrandoVida[MAX_PLAYERS];


new TempoMostrarLife2[MAX_PLAYERS];
new MostrandoVida2[MAX_PLAYERS];

stock PlayerName(playerid)
{
new Name[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
return Name;
}

new WeaponNames[55][] =
{
{"Punch"},{"Brass Knuckles"},{"Golf Club"},{"Nite Stick"},{"Knife"},{"Baseball Bat"},{"Shovel"},{"Pool Cue"},{"Katana"},{"Chainsaw"},{"Purple Dildo"},
{"Smal White Vibrator"},{"Large White Vibrator"},{"Silver Vibrator"},{"Flowers"},{"Cane"},{"Grenade"},{"Tear Gas"},{"Molotov Cocktail"},
{""},{""},{""}, // Empty spots for ID 19-20-21 (invalid weapon id's)
{"Colt"},{"Silenced 9mm"},{"Deagle"},{"Shotgun"},{"Sawn-off"},{"Combat"},{"Micro SMG"},{"MP5"},{"AK-47"},{"M4"},{"Tec9"},
{"Rifle"},{"Sniper"},{"Rocket"},{"HS Rocket"},{"Flamethrower"},{"Minigun"},{"Satchel Charge"},{"Detonator"},
{"Spraycan"},{"Fire Extinguisher"},{"Camera"},{"Nightvision Goggles"},{"Thermal Goggles"},{"Parachute"}, {"Fake Pistol"},{""}, {"Vehicle"}, {"Helicopter Blades"},
{"Explosion"}, {""}, {"Drowned"}, {"Collision"}
};


public OnFilterScriptInit()
{
for(new i; i < MAX_PLAYERS; ++i)
{
Atingir[i] = TextDrawCreate(168.000000,319.000000, " ");
TextDrawColor(Atingir[i], 0x33FF10AA);
TextDrawBackgroundColor(Atingir[i], 255);
TextDrawFont(Atingir[i], 2);
TextDrawSetProportional(Atingir[i], 1);
TextDrawLetterSize(Atingir[i], 1.000000,2.699999);
TextDrawSetOutline(Atingir[i], 1);
TextDrawAlignment(Atingir[i], 2);

Atingido[i] = TextDrawCreate(168.000000,319.000000, " ");
TextDrawColor(Atingido[i], 0xFF0026AA);
TextDrawBackgroundColor(Atingido[i], 255);
TextDrawFont(Atingido[i], 2);
TextDrawSetProportional(Atingido[i], 1);
TextDrawLetterSize(Atingido[i], 1.000000,2.699999);
TextDrawSetOutline(Atingido[i], 1);
TextDrawAlignment(Atingido[i], 2);
}
return 1;
}
main()
{
print("|---------------------------------------|");
print("| FS DANO |");
print("|---------------------------------------|");


}



public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{

if (issuerid != INVALID_PLAYER_ID)
{
new str[1500];
new Float:life, Float:colete, Float:totallife;
GetPlayerHealth(playerid, Float:life);
GetPlayerArmour(playerid, Float:colete);
totallife = life + colete;
KillTimer(TempoMostrarLife2[playerid]);
TextDrawShowForPlayer(playerid, Atingido[playerid]);
format(str,sizeof(str),"~r~~H~~H~%s ~w~-%.0f ~r~~h~~H~(%s) ~w~(%.0f)", PlayerName(issuerid), amount, WeaponNames[weaponid], floatround(totallife));
TextDrawSetString(Atingido[playerid], str);
TempoMostrarLife2[playerid] = SetTimerEx("HideTextoLife2", 3000, 0, "i", playerid);
MostrandoVida2[playerid] = 1;

KillTimer(TempoMostrarLife[issuerid]);
TextDrawShowForPlayer(issuerid, Atingir[issuerid]);
format(str,sizeof(str),"~g~~h~~h~%s ~w~-%.0f ~g~~h~~h~(%s) ~w~(%.0f)", PlayerName(playerid), amount, WeaponNames[weaponid], floatround(totallife));
TextDrawSetString(Atingir[issuerid], str);
TempoMostrarLife[issuerid] = SetTimerEx("HideTextoLife", 3000, 0, "i", issuerid);
MostrandoVida[issuerid] = 1;
PlayerPlaySound(issuerid , 17802, 0.0, 0.0, 0.0);
}
return 1;
}

forward HideTextoLife(playerid);
public HideTextoLife(playerid)
{
if(MostrandoVida[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Atingir[playerid]);
MostrandoVida[playerid] = 0;
}
return 1;
}

forward HideTextoLife2(playerid);
public HideTextoLife2(playerid)
{
if(MostrandoVida2[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Atingido[playerid]);
MostrandoVida2[playerid] = 0;
}
return 1;
}
Reply


Messages In This Thread
DAMAGE TEXTDRAW - by DokyPWN - 04.11.2014, 05:59
Re: DAMAGE TEXTDRAW - by M0HAMMAD - 04.11.2014, 07:55
Re: DAMAGE TEXTDRAW - by HeLiOn_PrImE - 04.11.2014, 08:55
Re: DAMAGE TEXTDRAW - by Toxik - 04.11.2014, 10:37
Re: DAMAGE TEXTDRAW - by Alex Magaсa - 04.11.2014, 10:45
Re: DAMAGE TEXTDRAW - by JasperM - 04.11.2014, 10:48
Re: DAMAGE TEXTDRAW - by DyduShxD - 13.11.2014, 06:06
Re: DAMAGE TEXTDRAW - by DokyPWN - 13.11.2014, 16:26
Re: DAMAGE TEXTDRAW - by PaulMcCartney - 13.11.2014, 16:34
Re: DAMAGE TEXTDRAW - by Kyance - 13.11.2014, 19:14

Forum Jump:


Users browsing this thread: 5 Guest(s)