Quote:
Originally Posted by Quickie
pawn Код:
stock Float:frandom(Float:max, Float:min = 0.0, dp = 4) // Credit to ****** { new Float:mul = floatpower(10.0, dp), imin = floatround(min * mul), imax = floatround(max * mul); return float(random(imax - imin) + imin) / mul; }
new Float:RandomX=frandom(MaxX,MinX); new Float:RandomY=frandom(MaxY,MinY); new Float:RandomZ=frandom(MaxZ,MinZ);
SetPlayerPos(playerid,RandomX,RandomY,RandomZ);
EDIT: ive done some research and found a better one
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Looking good, but if I didn't define 'MaxZ' & 'MinZ', how can I get 'Z' coordination?