[HELP] Accessing element at index 682 past array upper bound 681
#8

What's the problem here:
pawn Код:
stock SpawnChar(playerid)
{
    if(IsPlayerLoggedIn(playerid))
    {
        // Legit Loyalty
        if(!PlayerInfo[playerid][pLoyal] && PlayerInfo[playerid][pHours] < 24) {PlayerInfo[playerid][pLoyal] = 1;}
        // Safe Admin
        // Tutorial
        TogglePlayerControllable(playerid, 1);
        // Family Strikes
        if(PlayerInfo[playerid][pFam])
        {
            new idx = PlayerInfo[playerid][pFam];
            if(FamInfo[idx][fStrikes] >= 3)
            {
                PlayerInfo[playerid][pFam] = 0;
                PlayerInfo[playerid][pFamRank] = 0;
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your family has been disbanded due to having 3 strikes, you have been autokicked from the family.");
            }
        }
        // Website
        //C4
        PreloadAnimLib(playerid, "BOMBER");
        PreloadAnimLib(playerid, "PED");
        Pspawned[playerid] = 1;
        //neons
        neon[playerid] = 1;
        topened[playerid] = 0;
        CarHop[playerid] = 0;
        SpeedHack[playerid] = 0;
        sellgunlowmats[playerid] = 0;
        sellgunmedmats[playerid] = 0;
        sellgunhighmats[playerid] = 0;
        blowgun[playerid] = 0;

        // Time
        TextDrawShowForPlayer(playerid, TimeTD);
        TextDrawShowForPlayer(playerid, ReklamiT0);
        TextDrawShowForPlayer(playerid, ReklamiT1);
        TextDrawShowForPlayer(playerid, ReklamiT2);
        TextDrawShowForPlayer(playerid, ReklamiT3);
        // Name Color & Level & Wanted Level
        SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
        SetPlayerColor(playerid, TRANSPARENT_WHITE);
        SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
        // Download bar
        Download[playerid] = CreateProgressBar(499.00, 103.00, 107.50, 3.20, -16776961, 100.0);
        SetProgressBarMaxValue(Download[playerid], 100);
        SetProgressBarColor(Download[playerid], COLOR_GREEN);
        // Custom Int
        if(PlayerInfo[playerid][pSpawnFreeze])
        {
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
        }
        // Business, House and Gates Checking
        if(PlayerInfo[playerid][pBiz] != 0 && strcmp(RPNU(playerid), BizInfo[PlayerInfo[playerid][pBiz]][bOwner]) || PlayerInfo[playerid][pBiz] != 0 && !strlen(BizInfo[PlayerInfo[playerid][pBiz]][bOwner]))
        {
            PlayerInfo[playerid][pBiz] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " Admin je prodao tvoji biznis dok ti nisi bio tu.");
        }
        if(PlayerInfo[playerid][pHouse] != 0 && strcmp(RPNU(playerid),  HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]) || PlayerInfo[playerid][pHouse] != 0 && !strlen(HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]))
        {
            PlayerInfo[playerid][pHouse] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " Admin je prodao tvoja kuca dok ti nisi bio tu.");
        }
        new idx; idx = PlayerInfo[playerid][pGate][0]; // Gate slot 1
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][0] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(1) dok ti nisi bio tu.");
        }
        idx = PlayerInfo[playerid][pGate][1]; // Gate slot 2
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][1] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(2) dok ti nisi bio tu.");
        }
        idx = PlayerInfo[playerid][pGate][2]; // Gate slot 3
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][2] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " Admin je izbrisao tvoja vrata dok sa ID:(3) dok ti nisi bio tu..");
        }
        // Spawning
        if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0 && SpawnPlayer(playerid))
        {
            SetPlayerPos(playerid, 1960.7507,-2178.1753,13.5469); // THE SPAWN D
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        }
        else
        {
            SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
            SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
            // HP and Armor
            if(PlayerInfo[playerid][pHealth] <= 0) PlayerInfo[playerid][pHealth] = 1;
            SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
            SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
        }
        // Skin
        SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
        // Guns
        for(new i = 0; i < 13; i++)
        {
            if(PlayerInfo[playerid][pWeapon][i]) GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pWeaponAmmo][i]);
        }
        // Hospital
        if(!PlayerInfo[playerid][pPrison])
        {
            if(PlayerInfo[playerid][pHospital])
            {
                if(eventdeath[playerid] == 1)
                {
                    SetPlayerPos(playerid, eX, eY, eZ);
                    SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
                    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
                    PlayerInfo[playerid][pHospital] = 0;
                    SetPlayerHealth(playerid, eHP);
                    SetPlayerArmour(playerid, eARMOR);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Tebe su ubili u eventa, vise sreca naredni event. ***");
                    GunsBeingRemoved[playerid] = 1;
                    ResetPlayerWeapons(playerid);
                    GunsBeingRemoved[playerid] = 1;
                    for(new w = 0; w < 13; w++)
                    {
                        GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
                    }
                    eventdeath[playerid] = 0;
                    return 1;
                }
                if(dueldeath[playerid] == 1)
                {
                    SetPlayerPos(playerid, eX, eY, eZ);
                    SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
                    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
                    PlayerInfo[playerid][pHospital] = 0;
                    SetPlayerHealth(playerid, eHP);
                    SetPlayerArmour(playerid, eARMOR);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "*** Ti si zagubio ovaj duel, vise sreca naredni duel. ***");
                    GunsBeingRemoved[playerid] = 1;
                    ResetPlayerWeapons(playerid);
                    GunsBeingRemoved[playerid] = 1;
                    for(new w = 0; w < 13; w++)
                    {
                        GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
                    }
                    eventdeath[playerid] = 0;
                    // playerb
                    return 1;
                }
                Hospital[playerid] = random(2);
                if(Hospital[playerid] == 0) // AllSaints
                {

                    SetPlayerPos(playerid, 1177.5485,-1323.5773,11.0761);
                    SetPlayerCameraPos(playerid,1223.2250,-1289.4913,31.9257);
                    SetPlayerCameraLookAt(playerid,1177.5485,-1323.5773,14.0761);
                }
                else if(Hospital[playerid] == 1) // County General
                {
                    SetPlayerPos(playerid, 2034.0833,-1404.6536,14.2539);
                    SetPlayerCameraPos(playerid,1997.1254,-1457.8685,34.8850);
                    SetPlayerCameraLookAt(playerid,2034.0833,-1404.6536,17.2539);
                }
                ResetDodWeapons(playerid);
                PlayerInfo[playerid][pFacDuty] = 0;
                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
                TogglePlayerControllable(playerid, 0);
                HospitalTime[playerid] = 30;
                if(PlayerInfo[playerid][pVIP] >= 2) HospitalTime[playerid] = 1;
                HospitalCountDown[playerid] = SetTimerEx("HospitalTimer", 1000, false, "d", playerid);
                if(DayNoDrops == 1)
                {
                    for (new i = 0; i < 13; i++)
                    {
                        GiveDodWeapon(playerid, DNDW[1][0], 7);
                        GiveDodWeapon(playerid, DNDW[2][0], 7);
                        GiveDodWeapon(playerid, DNDW[3][0], 7);
                        GiveDodWeapon(playerid, DNDW[4][0], 7);
                        GiveDodWeapon(playerid, DNDW[5][0], 7);
                        GiveDodWeapon(playerid, DNDW[6][0], 7);
                        GiveDodWeapon(playerid, DNDW[7][0], 7);
                        GiveDodWeapon(playerid, DNDW[8][0], 7);
                        GiveDodWeapon(playerid, DNDW[9][0], 7);
                        GiveDodWeapon(playerid, DNDW[10][0], 7);
                        GiveDodWeapon(playerid, DNDW[11][0], 7);
                        GiveDodWeapon(playerid, DNDW[12][0], 7);
                    }
                }
            }
        }
        // LSPD Duty
        if(PlayerInfo[playerid][pFacDuty] && PlayerInfo[playerid][pFac] == 1)
        {
            SetPlayerColor(playerid, TRANSPARENT_BLUE);
        }
        // LSPD-Prison
        if(PlayerInfo[playerid][pPrison] == 1)
        {
            ResetDodWeapons(playerid);
            SetPlayerColor(playerid, TRANSPARENT_ORANGE);
            SetPlayerInterior(playerid, 1);
            new RandomCell = random(sizeof(RandomPrison));
            SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
            SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
            SetCameraBehindPlayer(playerid);
        }
        // Admin-Prison
        if(PlayerInfo[playerid][pPrison] == 2)
        {
            ResetDodWeapons(playerid);
            SetPlayerColor(playerid, TRANSPARENT_ORANGE);
            SetPlayerInterior(playerid, 2);
            SetPlayerVirtualWorld(playerid, 1);
            new RandomCell = random(sizeof(RandomPrison));
            SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
            SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
            SetCameraBehindPlayer(playerid);
        }
        if(PlayerInfo[playerid][Dead] == 1)
        {
         MalaArenaS[playerid] = 1;
         PBArena[playerid] = 1;
         PlayerInfo[playerid][pArena] = 1;
         PlayerInfo[playerid][Dead] = 1;
         ResetDodWeapons(playerid);
         SetPlayerInterior(playerid, 0);
         SetPlayerVirtualWorld(playerid, 7652);
         SetPlayerTeam(playerid, MALASPEC);
         SetPlayerColor(playerid, COLOR_YELLOW);
         SetPlayerSkin(playerid, 285);
         SetPlayerHealth(playerid, 100);
         SetPlayerArmour(playerid, 100);
         GiveDodWeapon(playerid, 26, cellmax);
         GiveDodWeapon(playerid, 28, cellmax);
         GiveDodWeapon(playerid, 24, cellmax);
         GiveDodWeapon(playerid, 34, cellmax);
         new rand = random(sizeof(gSpawnMA));
         SetPlayerFacingAngle(playerid, gSpawnMA[rand][2]);
         SetPlayerPos(playerid, gSpawnMA[rand][0], gSpawnMA[rand][1], gSpawnMA[rand][2]); // Mala Arena Specijalac
        }
        if(PlayerInfo[playerid][Dead] == 2)
        {
         MalaArenaT[playerid] = 1;
         PBArena[playerid] = 1;
         PlayerInfo[playerid][pArena] = 1;
         PlayerInfo[playerid][Dead] = 2;
         ResetDodWeapons(playerid);
         SetPlayerInterior(playerid, 0);
         SetPlayerVirtualWorld(playerid, 7652);
         SetPlayerColor(playerid, COLOR_RED);
         SetPlayerTeam(playerid, MALATER);
         SetPlayerSkin(playerid, 223);
         SetPlayerHealth(playerid, 100);
         SetPlayerArmour(playerid, 100);
         GiveDodWeapon(playerid, 26, cellmax);
         GiveDodWeapon(playerid, 28, cellmax);
         GiveDodWeapon(playerid, 24, cellmax);
         GiveDodWeapon(playerid, 34, cellmax);
         new rand = random(sizeof(gSpawnMT));
         SetPlayerFacingAngle(playerid, gSpawnMT[rand][2]);
         SetPlayerPos(playerid, gSpawnMT[rand][0], gSpawnMT[rand][1], gSpawnMT[rand][2]); // Mala Arena Terorista
        }
        // Bank Robbery
        if(PlayerInfo[playerid][pFac] == 1 && RobberyStarted)
        {
            TextDrawShowForPlayer(playerid, Textdraw0);
            TextDrawShowForPlayer(playerid, Textdraw1);
            if(BankRobbersCount == 2) {TextDrawShowForPlayer(playerid, Textdraw2);}
            else if(BankRobbersCount == 3) {TextDrawShowForPlayer(playerid, Textdraw3);}
            else if(BankRobbersCount == 4) {TextDrawShowForPlayer(playerid, Textdraw4);}
            else if(BankRobbersCount == 5) {TextDrawShowForPlayer(playerid, Textdraw5);}
        }
        if(PlayerPaintballing[playerid] == 1)
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            GunsBeingRemoved[playerid] = 1;
            ResetPlayerWeapons(playerid);
//          DestroyPickup(pbHealth);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            new rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            for (new i = 0; i < 13; i++)
            {
                GiveDodWeapon(playerid, pbGuns[2][0], 99999);
                GiveDodWeapon(playerid, pbGuns[3][0], 99999);
                GiveDodWeapon(playerid, pbGuns[4][0], 99999);
                GiveDodWeapon(playerid, pbGuns[5][0], 99999);
                GiveDodWeapon(playerid, pbGuns[6][0], 99999);
            }
            SetCameraBehindPlayer(playerid);
        }
    }
    return 1;
}
The spawn its defined as you can see the line:
pawn Код:
// Spawning
        if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0 && SpawnPlayer(playerid))
        {
            SetPlayerPos(playerid, 1960.7507,-2178.1753,13.5469); // THE SPAWN D
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
And what happend? When i use SpawnChar(playerid); it not spawn at the place where its defined it spawn at some different place.
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