Quote:
Originally Posted by Quickie
change it to :
pawn Код:
new wantedid[MAX_PLAYERS],ticketid[MAX_PLAYERS] // declare this on top of your script not inside your public OnPlayerUpdate2() (remove the variable wantedid and the ticketid cuz u already have a gloval var wantedid[MAX_PLAYERS] and ticketid[MAX_PLAYERS]
// and reset it everytime player disconnects public OnPlayerDisconnect(playerid, reason) { wantedid[playerid]=0; ticketid[playerid]=0; }
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I thought about this too; but;
wouldn't i have to declare their id's anyway? like this:
pawn Код:
if(GetPlayerWantedLevel(i) > 1)
wantedid[i]= i;
or could i simply just say that "this player is wanted" because the value is 1?
pawn Код:
if(GetPlayerWantedLevel(i) > 1)
wantedid[i]= 1;
This bit confuses me a bit, because i can't imagine it in my head as i do with many other things
EDIT: Because i can't do this:
pawn Код:
if(IsPlayerInAnyVehicle(ticketid[i]))
Or at least, i don't think you can. "i" is already looped through to check the cop?