Coding with two different players in one loop? (how to assign variables for checking?)
#1

Hello!

I made myself a new timer that loops through all players, something similiar as the OnPlayerUpdate; but this one is called every 1 second in my script.

But, my question is, i need to check if someone is wanted, and afterwards assign a variable giving me their playerid in the code further down.
i did it with the variable wantedid and ticketid to save their id's for later use.

But; this fails, and it seems like it's only the ID=0 who gets affected.

Can someone help me to recognize a wanted player in my code, when a cop is getting close to the wanted player? I am a bit stuck here :/

pawn Код:
public OnPlayerUpdate2()
{
    new ticketid = -1, wantedid = -1;

    foreach(new i : Player)
    {
       
        if(GetPlayerWantedLevel(i) == 1) //how to save the players into variables correctly, for use further down?
            ticketid = i;
        if(GetPlayerWantedLevel(i) > 1) //same here; i'm doing it the wrong way i think :S
            wantedid = i;
           
        if(ticketid != -1)
        {
           
            if(GetPVarInt(i, "copduty") == 1)
            {
               
                if(IsPlayerInAnyVehicle(i) || IsPlayerInAnyVehicle(ticketid))
                {
                   
                    if (GetPlayerVehicleID(i) != GetPlayerVehicleID(ticketid) || !IsPlayerInAnyVehicle(i) || !IsPlayerInAnyVehicle(ticketid))
                    {
                       
                        continue;
                    }
                   
                }
                else if(PlayerToPlayer(i, ticketid, 4) && GetPVarInt(ticketid, "afk") == 0 && tDialogOpen[ticketid] == 0 )
                {
                    if(checktime == 0)
                        checktime = gettime();
                    GameTextForPlayer(i, "~r~Giving ticket...", 1000, 1);
                    if(gettime() - checktime >= 3)
                    {
                        GameTextForPlayer(i, "~g~Ticket given, please wait...", 3000, 1);
                        TogglePlayerControllable(ticketid, 0);
                        ShowPlayerDialog(ticketid,ticketdialog,DIALOG_STYLE_MSGBOX,""cwhite"Pay Ticket: "cgreen"Yes "cwhite"or"cred" No?", ""cwhite"You have wanted level 1, and a cop just busted you.\nAre you willing to pay the ticket?\n"cgreen"PRICE:"cwhite" 10 000$ / 5 cookies / 5 score", "Yes", "No");
                        tDialogOpen[ticketid] = 1;
                        cop[i][tickets] ++;
                        checktime = 0;
                    }
                }
            }
        }
       
        if(wantedid != -1)
        {
            if(GetPVarInt(i, "copduty") == 1)
            {
                if(IsPlayerInAnyVehicle(i) && IsPlayerInAnyVehicle(wantedid))
                {
                   
                    if (GetPlayerVehicleID(i) != GetPlayerVehicleID(wantedid) || !IsPlayerInAnyVehicle(i) || !IsPlayerInAnyVehicle(wantedid))
                    {
                       
                        continue;
                    }
                }
                else if(PlayerToPlayer(i, wantedid, 2) && GetPVarInt(wantedid, "afk") != 1&& AlreadyWanted[wantedid] == 0)
                {
                    if(checktime == 0)
                        checktime = gettime() &&
                        GameTextForPlayer(i, "~r~Arresting...", 1000, 1);
                    if(gettime() - checktime >= 4)
                    {
                        AlreadyWanted[wantedid] = 1; //to prevent it to be called many times
                        GameTextForPlayer(i, "~g~Arrested player, jailing...", 4000, 1);
                        TogglePlayerControllable(wantedid, 0);
                         new Float:x, Float:y, Float:z, Float:a;
                         
                        GetPlayerPos(wantedid,x,y,z);
                        GetPlayerFacingAngle(wantedid, a);
                        SetPVarFloat(wantedid, "Xpos", x);
                        SetPVarFloat(wantedid, "Ypos", y);
                        SetPVarFloat(wantedid, "Zpos", z);
                        SetPVarFloat(wantedid, "Apos", a);
                        SetPVarInt(wantedid, "int", GetPlayerInterior(wantedid));
                        SetPVarInt(wantedid, "world", GetPlayerVirtualWorld(wantedid));
                       
                        ApplyAnimation(wantedid, "PED", "handsup", 4, 0 , 0, 0, 1, 5000);
                        SetPVarInt(wantedid, "Jailed", 1);
                        ResetPlayerWeapons(wantedid);
                        SetPVarInt(wantedid, "arrested", 1); //for the function call, to define if its /ar or /jail which is used.
                        new cash;
                            cash = random (10000);
                        new msg[180];
                        format(msg, sizeof(msg),"You jailed "cpurple"%s"cwhite" for "cpurple"%d"cwhite" minutes. You earned "cpurple"$%d"cwhite", good job officer!", PlayerName(wantedid), GetPlayerWantedLevel(wantedid), cash);
                        GivePlayerMoney(i, cash);
                        SendClientMessage(i, -1, msg);
                        format(msg, sizeof(msg),"Info: "cwhite"You got arrested by "cpurple"%s %s"cwhite" for "cpurple"%d"cwhite" minutes", CopRank(i), PlayerName(i), GetPlayerWantedLevel(wantedid));
                        SendClientMessage(wantedid, purple, msg);
                        SetTimerEx("putinjail",4000,false,"i",wantedid);
                        cop[i][arrests] ++ ;
                        checktime = 0;
                    }
                }
            }
        }
       
       
    }
    return 1;
}
Any explanation or further ideas will be very welcomed!

Thanks alot
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