30.10.2014, 07:09
try this one
take me some time to do it![Cheesy](images/smilies/biggrin.png)
take me some time to do it
![Cheesy](images/smilies/biggrin.png)
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(gTeam[killerid]==TEAM_COP)
{
switch(GetPlayerWantedLevel(playerid))
{
case 0:
{
new oldlevel,newlevel;
oldlevel = GetPlayerWantedLevel(killerid);
newlevel = oldlevel + 1;
SetPlayerWantedLevel(killerid, newlevel);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"Your wanted level is increased!");
}
case 1..4:
{
GivePlayerMoney(killerid,-100);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 1!");
}
case 5..10:
{
GivePlayerMoney(killerid,100);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"YYou killed a Wanted player Level 2!");
}
case 11..15:
{
GivePlayerMoney(killerid,142);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 3!");
}
case 16..20
{
GivePlayerMoney(killerid,241);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 4!");
}
case 21..25
{
GivePlayerMoney(killerid,521);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 5!");
}
case 26..30:
{
GivePlayerMoney(killerid,791);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 6!");
}
case 31..35:
{
GivePlayerMoney(killerid,1000);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 7!");
}
case 36..40:
{
GivePlayerMoney(killerid,1234);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 8!");
}
case 41..45:
{
GivePlayerMoney(killerid,1425);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 9!");
}
case 46..50:
{
GivePlayerMoney(killerid,2411);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 10!");
}
case 51..55:
{
GivePlayerMoney(killerid,2601);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 11!");
}
case 56..60:
{
GivePlayerMoney(killerid,2900);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 12!");
}
case 61..65:
{
GivePlayerMoney(killerid,3001);
SetPlayerWantedLevel(playerid, 0);
SendClientMessage(killerid, COLOR_RED,"You killed a Wanted player Level 13!");
}
}
}
return 1;
}