/enter
#3

Quote:
Originally Posted by NathNathii
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pawn Code:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(newkeys &= KEY_FIRE) // CTRL
    {
        if(IsPlayerInRangeOfPoint(playerid, distance, x, y, z))
        {

        }
    }
    return 1;
}
Let me get this right, do I have to make that for every coordinate that I want to enter? Also, how would I make the action/enter key to be F?
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Messages In This Thread
/enter - by mkmk - 28.10.2014, 23:55
Re: /enter - by NathNathii - 28.10.2014, 23:57
Re: /enter - by mkmk - 29.10.2014, 00:24
Re: /enter - by mkmk - 29.10.2014, 11:32
Re: /enter - by DavidBilla - 29.10.2014, 11:39
Re: /enter - by mkmk - 29.10.2014, 11:46
Re: /enter - by mkmk - 29.10.2014, 14:15
Re: /enter - by SKAzini - 29.10.2014, 14:42
Re: /enter - by mkmk - 29.10.2014, 17:59

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