28.10.2014, 23:04
Код:
pI[playerid][pTag] = Create3DTextLabel( __("Homme %i", playerid), C_TAG, 0.0, 0.0, 0.0, 0.0, 0, 0 ); Attach3DTextLabelToPlayer(pI[playerid][pTag], playerid, 0.0, 0.0, 0.7);
I also recommend on the create3dtextlabel that you set the last '0' to a 1, so players cant see names through walls and also set the draw distance to a number. Else there will be names everywere...