Hunger Update
#5

I've fixed it with floadround, but i've got another problem, now this

pawn Code:
if(CurHealth[playerid] >= helt)
    {
        SCM(playerid, WHITE, "You're hungry, you should eat.");
        SetPlayerHealth(playerid, helt-5);
        CurHealth[playerid] = helt;
    }
Shows me that i'm hungry, even if my health is 100 or 95.
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Messages In This Thread
Hunger Update - by ShoortyFl - 28.10.2014, 12:24
Re: Hunger Update - by ShoortyFl - 28.10.2014, 12:43
Re: Hunger Update - by Quickie - 28.10.2014, 12:43
Re: Hunger Update - by Quickie - 28.10.2014, 12:45
Re: Hunger Update - by ShoortyFl - 28.10.2014, 13:15
Re: Hunger Update - by ShoortyFl - 28.10.2014, 13:52
Re: Hunger Update - by ShoortyFl - 28.10.2014, 18:05
Re: Hunger Update - by ShoortyFl - 28.10.2014, 19:06
Re: Hunger Update - by Quickie - 29.10.2014, 01:40

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