28.10.2014, 13:15
I've fixed it with floadround, but i've got another problem, now this
Shows me that i'm hungry, even if my health is 100 or 95.
pawn Code:
if(CurHealth[playerid] >= helt)
{
SCM(playerid, WHITE, "You're hungry, you should eat.");
SetPlayerHealth(playerid, helt-5);
CurHealth[playerid] = helt;
}