27.10.2014, 18:48
Try
OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)