Mechanic.
#8

Not tested and Plus some parts are from '******/Other script'
pawn Code:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <Zcmd>

new Mechanic[MAX_PLAYERS];
new vehid;

encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
{
    return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
}
encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
{
    #pragma unused behind_driver_door
    #pragma unused behind_passenger_door
    return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
}
encode_lights(light1, light2, light3, light4)
{
    return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
}


#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}


public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}

forward GetClosestVehicleFromPlayer(playerid);
public GetClosestVehicleFromPlayer(playerid)
{
    new Float:dis = 99999999.0;
    new veh = -1;
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    for(new i = 1; i < MAX_VEHICLES; i++)
    {
        new Float:distance = GetVehicleDistanceFromPoint(i, x, y, z);
        if(distance < dis)
        {
            dis = distance;
            veh = i;
        }
    }
    return veh;
}

CMD:mechanic(playerid, params[])
{
    if(Mechanic[playerid] != 1) return Mechanic[playerid] = 1;
    return 1;
}

CMD:repairvehicle(playerid, params[])
{
    if(Mechanic[playerid] == 1)
    {
        GetClosestVehicleFromPlayer(playerid);
        new panels,doors,lights,tires;
        vehid = GetPlayerVehicleID(playerid);
        tires = encode_tires(0, 0, 0, 0); // fix all tires
        panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels
        doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors
        lights = encode_lights(0, 0, 0, 0); // fix all lights
        UpdateVehicleDamageStatus(vehid, panels, doors, lights, tires);
        vehid = GetPlayerVehicleID(playerid);
        SetVehicleHealth(vehid, 1000.0);
        SendClientMessage(playerid, -1, "vehicle successfully repaired");
    }
    else SendClientMessage(playerid, -1, "You are not a Mechanic");
    return 1;
}
Reply


Messages In This Thread
Mechanic. - by mkmk - 27.10.2014, 10:52
Re: Mechanic. - by Manyula - 27.10.2014, 12:00
Re: Mechanic. - by mkmk - 27.10.2014, 12:01
Re: Mechanic. - by Manyula - 27.10.2014, 12:05
Re: Mechanic. - by mkmk - 27.10.2014, 14:25
Re: Mechanic. - by Rudy_ - 27.10.2014, 14:27
Re: Mechanic. - by mkmk - 27.10.2014, 14:31
Re: Mechanic. - by Rudy_ - 27.10.2014, 14:44
Re: Mechanic. - by Manyula - 27.10.2014, 21:48

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