21.10.2014, 14:19
With Using y_ini
enum :
Kills,
Deaths,
under public LoadUser_data(playerid,name[],value[])
under onplayerdisconnect:
enum :
Kills,
Deaths,
under public LoadUser_data(playerid,name[],value[])
pawn Код:
INI_Int("Kills",PlayerInfo[playerid][Kills]);
INI_Int("Deaths",PlayerInfo[playerid][Deaths]);
pawn Код:
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Kills",PlayerInfo[playerid][Kills]);
INI_WriteInt(File,"Deaths",PlayerInfo[playerid][Deaths]);
INI_Close(File);
pawn Код:
public OnPlayerDeath(playerid,killerid,reason)
{
kills[killerid]++;
deaths[playerid]++;
return 1;
}