20.10.2014, 18:24
OKAY NOW command works
pawn Код:
#include <a_samp>
#include <zcmd>
#define MAX_TXDS 2
main() {}
new Text:textid[MAX_TXDS];
enum TextDraws_
{
Float:pos_x,
Float:pos_y,
nameofTEXT[68],
Float:letter_x,
Float:letter_y,
Float:textsiz_x,
Float:textsiz_y,
align,
col,
shad,
outl,
bckgrocol,
font,
propo,
bool:select
}
new TextCreates[MAX_TXDS][TextDraws_] =
{
{ 49.599979, 158.293395, "Hlavni budova", 0.311599, 1.301333, 128.000, 15.0000, 1, -1, 0, 1, 55, 1, 1, true },//47
{ 70.599979, 200.293395, "Hlavni budova 2", 0.311599, 1.301333, 128.000, 15.0000, 1, -1, 0, 1, 55, 1, 1, true }
};//49
public OnGameModeInit()
{
SetGameModeText("ahoj");
return 1;
}
public OnGameModeExit()
{
return 1;
}
CMD:test(playerid)
{
for(new i=0; i < MAX_TXDS;i++)
{
textid[i] = TextDrawCreate(TextCreates[i][pos_x], TextCreates[i][pos_y], TextCreates[i][nameofTEXT]);
TextDrawLetterSize(textid[i], TextCreates[i][letter_x],TextCreates[i][letter_y]);
TextDrawTextSize(textid[i], TextCreates[i][textsiz_x],TextCreates[i][textsiz_y]);
TextDrawAlignment(textid[i], TextCreates[i][align]);
TextDrawColor(textid[i], TextCreates[i][col]);
TextDrawSetShadow(textid[i], TextCreates[i][shad]);
TextDrawSetOutline(textid[i], TextCreates[i][outl]);
TextDrawBackgroundColor(textid[i], TextCreates[i][bckgrocol]);
TextDrawFont(textid[i], TextCreates[i][font]);
TextDrawSetProportional(textid[i], TextCreates[i][propo]);
TextDrawSetSelectable(textid[i], TextCreates[i][select]);
}
return 1;
}