Anti-******
#4

you have to use "GetPlayerCameraFrontVector" Function.
New Tip:
some s.o.b.e.i.ts using NOPs.
this mean they disable TogglePlayerControllable and they won't freeze and......
1.TogglePlayerControllable.
2. GetPlayerPos.
3. increase player Z (SetPlayerPos > X , Y , Z+10)
4.check it that player position will be change or no ?
because if player avoid freezing when you teleport him uper than ground player fall !!
but if you freeze a player and set player position upper than ground, player stay on air.
after this teleport player on grond and check player camera vectors !

I hope that helped.
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Messages In This Thread
Anti-****** - by SilverPortal - 18.10.2014, 08:58
Re: Anti-****** - by De4dpOol - 18.10.2014, 09:48
Re: Anti-****** - by Stanford - 18.10.2014, 10:05
Re: Anti-****** - by Mamal75 - 18.10.2014, 10:08
Re: Anti-****** - by Glossy42O - 18.10.2014, 12:02

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