Chat Animation Bug
#6

Quote:
Originally Posted by RGOimpact
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Maybe use a timer? With a string.
If(inputtext) >= 50)
{
// Timer here
// Chatanim here
}

When the timer is up, it clears animations!
We are already using a timer. As you can see on the video, timer runs along with the string length and it works nicely. Whole point is that 0.2 second freeze which happens once the timer expires, caused by the ClearAnimation, stopping the walking and everything. It's not like that is a huge bug, but I've seen that it's possible to fix it and make animation end smoothly, which is a great little detail I'd personally love to see on our server.
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Messages In This Thread
Chat Animation Bug - by PrinceOfThaWest - 13.10.2014, 18:28
Re: Chat Animation Bug - by PrinceOfThaWest - 13.10.2014, 19:25
Re: Chat Animation Bug - by Blunt - 13.10.2014, 20:33
Re: Chat Animation Bug - by PrinceOfThaWest - 13.10.2014, 21:15
Re: Chat Animation Bug - by RGOimpact - 13.10.2014, 21:25
Re: Chat Animation Bug - by PrinceOfThaWest - 13.10.2014, 21:37
Re: Chat Animation Bug - by Abagail - 13.10.2014, 21:42
Re: Chat Animation Bug - by PrinceOfThaWest - 13.10.2014, 22:40

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