PlayerLookingAt?
#4

This is done by freezing the player when they spawn, - and getting their camera vectors and then comparing them upon completion. This doesn't always work and I believe it's best used after they connect/while they(are) spawn(ing).
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PlayerLookingAt? - by Meisternuke - 08.10.2014, 01:12
Re: PlayerLookingAt? - by Josh_Main - 08.10.2014, 01:15
Re: PlayerLookingAt? - by Meisternuke - 13.10.2014, 01:18
Re: PlayerLookingAt? - by Abagail - 13.10.2014, 01:40

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