11.10.2014, 22:33
Interesting.
So I could do something like this as well?
Edit: I used this method and it didn't give any compile error as it did with my starting code. Thanks for the information, I did learn something new today.
So I could do something like this as well?
pawn Code:
enum gInfo
{
Float:g_VehiclePos[4];
}
new GangInfo[MAX_GANGS][gInfo],
GangVehInfo[MAX_GANGS][MAX_GANG_VEHICLES][gInfo];
GangVehInfo[0][0][g_VehiclePos][0] = 0.0;
GangVehInfo[0][0][g_VehiclePos][1] = 0.0;
GangVehInfo[0][0][g_VehiclePos][2] = 0.0;
GangVehInfo[0][0][g_VehiclePos][3] = 0.0;