11.10.2014, 20:14
Hello guys
I've been developing a gang system whereas the first version works perfectly with some minor bugs.
I decided to rewrite it efficiently and this came up my mind, will this work correctly?
I've been developing a gang system whereas the first version works perfectly with some minor bugs.
I decided to rewrite it efficiently and this came up my mind, will this work correctly?
pawn Code:
enum gInfo
{
Float:g_VehiclePos[MAX_GANG_VEHICLES][4],
}
new GangInfo[MAX_GANGS][gInfo];